NoScope

Thread: NoScope

  1. #1

    NoScope

    Code:
    void cMat::NoScope()
    {
        IMaterial* scopearc  = HalFLife2.m_pMaterialSystem->FindMaterial( "sprites\\scope_arc","ClientEffect textures");
        IMaterial* scopelens = HalFLife2.m_pMaterialSystem->FindMaterial( "overlays\\scope_lens","ClientEffect textures");
        scopearc->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, true );
        scopelens->SetMaterialVarFlag( MATERIAL_VAR_NO_DRAW, true );
    
    }
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  2. #2
    and what about.

    Code:
    ConVar* cl_drawhud =  Main.m_pCvar->FindVar( "cl_drawhud" );
    if ( Main.m_pCheatCvars->vis_removals.GetBool() )
    {
    	if (Main.m_pMyPlayer->GetLocalFov() == 40 ||
    	Main.m_pMyPlayer->GetLocalFov() == 15 ||
    	Main.m_pMyPlayer->GetLocalFov() == 10 )
    	{
    		if(cl_drawhud->GetBool())	
                          cl_drawhud->SetValue(0);
    	}
    	else 																						
    	{
    		if(!cl_drawhud->GetBool())	
                         cl_drawhud->SetValue(1);
    	}
    }
    else				
    {
    	if(!cl_drawhud->GetBool())	
               cl_drawhud->SetValue(1);		
    }
    :confused:

  3. #3
    Nice @if (Main.m_pMyPlayer->GetLocalFov() == 40... I guess I wasn't smart enough to think of that. I've been using the same method as fum1n since forcing cl_drawhud 0 with without GetLocalFov would give me no hud at all, LOL. Nice because a consistency bypass isn't needed. o_O

  4. #4

    omgfz

    Quote Originally Posted by v3n0m4 View Post
    and what about.

    Code:
    ConVar* cl_drawhud =  Main.m_pCvar->FindVar( "cl_drawhud" );
    if ( Main.m_pCheatCvars->vis_removals.GetBool() )
    {
        if (Main.m_pMyPlayer->GetLocalFov() == 40 ||
        Main.m_pMyPlayer->GetLocalFov() == 15 ||
        Main.m_pMyPlayer->GetLocalFov() == 10 )
        {
            if(cl_drawhud->GetBool())    
                          cl_drawhud->SetValue(0);
        }
        else                                                                                         
        {
            if(!cl_drawhud->GetBool())    
                         cl_drawhud->SetValue(1);
        }
    }
    else                
    {
        if(!cl_drawhud->GetBool())    
               cl_drawhud->SetValue(1);        
    }
    :confused:
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