Here the Code
Code:
IClientEntity* ClientEntity = m_pEntList->GetClientEntity( index );
if ( ClientEntity == NULL || ClientEntity->IsDormant() )
continue;
CBaseEntity* pBaseEntity = ClientEntity->GetBaseEntity();//CBaseEntity o rly
int *lifestate = (int*) ((DWORD)pBaseEntity + (DWORD)0x87);//LifeState/Model Check
int *pdwHealth = (int*) ( (DWORD)pBaseEntity + (DWORD)0xDA4 );//Health Check
if(!(*lifestate == LIFE_ALIVE)//LifeState yaa ..
|| (m_pEngine->GetPlayerInfo(index, &m_pPlayerInfo) == false && !strstr( m_pModelinfo->GetModelName( pBaseEntity->GetModel() ), "player" ))//Model Check
|| (*pdwHealth > 100)//Health Check 1
|| (*pdwHealth < 1)//Health Check 2
|| pBaseEntity->GetTeamNumber() == Me.BaseEnt()->GetTeamNumber())//GetTeam Number Check yeaa
continue;
i shoot on death player with the unconnected fix
Thanks for Help (H)