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4th July 2010 #1
- Join Date
- Jul 2007
- Posts
- 11,608
ActiveWeapon + tutorial (New CSS)
[hide]
open olly
client.dll
text strings "Player.DenyWeaponSelection"
skip the first result, go to the second ("search for next")
Code:17B842E3 E8 E84DE9FF CALL client.17A190D0 17B842E8 8BF8 MOV EDI,EAX 17B842EA 85FF TEST EDI,EDI 17B842EC 0F84 84000000 JE client.17B84376 17B842F2 8B07 MOV EAX,DWORD PTR DS:[EDI] 17B842F4 8B90 40030000 MOV EDX,DWORD PTR DS:[EAX+340] <--GetActiveWeapon 17B842FA 53 PUSH EBX 17B842FB 8BCF MOV ECX,EDI 17B842FD FFD2 CALL EDX 17B842FF 8BD8 MOV EBX,EAX 17B84301 8B06 MOV EAX,DWORD PTR DS:[ESI] 17B84303 8B50 6C MOV EDX,DWORD PTR DS:[EAX+6C] 17B84306 8BCE MOV ECX,ESI 17B84308 FFD2 CALL EDX 17B8430A 8B10 MOV EDX,DWORD PTR DS:[EAX] 17B8430C 8BC8 MOV ECX,EAX 17B8430E 8B82 38030000 MOV EAX,DWORD PTR DS:[EDX+338] 17B84314 FFD0 CALL EAX 17B84316 84C0 TEST AL,AL 17B84318 75 18 JNZ SHORT client.17B84332 17B8431A D9EE FLDZ 17B8431C 6A 00 PUSH 0 17B8431E 51 PUSH ECX 17B8431F D91C24 FSTP DWORD PTR SS:[ESP] 17B84322 68 ECA3D317 PUSH client.17D3A3EC ; ASCII "Player.DenyWeaponSelection"
Code:C_BaseCombatWeapon* cPlayerShit::ActiveWeapon( C_BaseEntity* pBaseEntity ) { C_BaseCombatWeapon* pActiveWeapon; __asm { MOV ECX,pBaseEntity MOV EAX,[ECX] CALL DWORD PTR DS:[EAX+0x340] MOV pActiveWeapon,EAX } return pActiveWeapon; }
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4th July 2010 #2
- Join Date
- Oct 2008
- Posts
- 110
Thank you.
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4th July 2010 #3
- Join Date
- Oct 2008
- Posts
- 83
tyyyyyyyyyyyyyyy
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4th July 2010 #4
- Join Date
- Aug 2009
- Posts
- 1,064
Nice share.
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6th July 2010 #5
- Join Date
- Oct 2009
- Posts
- 32
THank you
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6th July 2010 #6
- Join Date
- Sep 2009
- Posts
- 25
fagget poopnose shit head
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7th July 2010 #7
- Join Date
- Feb 2008
- Posts
- 168
ahhhhgbhdfhdh
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7th July 2010 #8
- Join Date
- Sep 2007
- Posts
- 188
ty mister
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7th July 2010 #9
- Join Date
- Oct 2007
- Posts
- 13
thanks man looking for a tutorial since along time!!
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8th July 2010 #10
- Join Date
- Jun 2009
- Posts
- 16
bool gRevealPost = true;
gThankYou = true;