*SOURCE* Osiris CSGO [MULTIHACK]

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  1. #1

    *SOURCE* Osiris CSGO [MULTIHACK]

    Credits goes to:

    danielkrupinski
    ocornut
    ZER0MEM0RY

    [How to compile/build]

    • Open Osiris.sln in visual studio
    • Right click on the solution once its open and select retarget project and follow the steps by pressing ok.
    • At the top change "debug" to "release" and make it x86.
    • You may then press build at the top and then select build solution. It should compile after a few seconds.
    • You may then continue with the injection process by running an injector, attaching the .dll to it and pressing inject once the game is open



    [Features]:

    Glow - render glow effect on entities

    Enable - on / off master switch
    Thickness - outline thickness
    Alpha - outline alpha
    Style - glow style [0-3]
    Allies - glow allies entities
    Enemies - glow enemies entities
    Weapons - glow dropped weapons
    C4 - glow dropped C4 explosive
    Planted C4 - glow planted bomb
    Chickens - glow chickens entities
    Chams - color player models to improve visibility

    Enable - on / off master switch
    Alpha - material transparency
    Wireframe - render triangle mesh instead of solid material
    Visible allies - visible allies chams on / off and color applied to them
    Occluded allies - occluded allies chams on / off and color applied to them
    Visible enemies - visible enemies chams on / off and color applied to them
    Occluded enemies - occluded enemies chams on / off and color applied to them
    Triggerbot - automatically shoot when crosshair is on enemy

    Enable - on / off triggerbot switch, works when you hold ALT key
    Shot delay - delay time in ms (milliseconds)
    Misc - miscellaneous features

    Bunny hop - automatically jump to increase movement speed
    Clan tag - set custom clan tag
    Disable post-processing - disable post-processing effects in order to increase FPS
    Flash reduction - reduces flashbang grenade effect [0-100%] (0 - full flash, 100 - no flash)
    Inverse ragdoll gravity - inverse gravitational acceleration on falling player ragdoll corpse (during death sequence)
    No blood - remove blood
    No smoke - remove smoke grenade effect
    Wireframe smoke - render smoke skeleton instead of particle effect
    Skybox - change sky(box)
    View model FOV - change view model FOV [0-130]
    World color - set world material ambient light color
    Config - configuration system

    Load - load configuration file
    Save - save configuration file
    Reset - restore default configuration settings
    Screenshot:



    *Hidden Content: Please reply to the thread to unlock the content.*

  2. #2

    Nice

    I will

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    wow gratz gg

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    [QUOTE = c0nfig; 565443] Créditos vão para:

    danielkrupinski
    ocornut
    ZER0MEM0RY

    [ Como compilar / construir ]

    • Abra o Osiris.sln no visual studio
    • Clique com o botão direito do mouse na solução quando abrir e selecione o projeto de redirecionamento e siga os passos pressionando ok.
    • No topo, mude "debug" para "release" e torne-o x86.
    • Você pode então pressionar build no topo e então selecionar build solution. Deve compilar depois de alguns segundos.
    • Você pode então continuar com o processo de injeção executando um injetor, anexando o arquivo .dll a ele e pressionando a injeção quando o jogo estiver aberto



    [ Recursos ]:



    Screenshot:



    *** Conteúdo oculto não pode ser citado. *** [/ QUOTE]

    vou testasr

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